13 RONIN - DevLog #11 - 2nd Public Build Released
Hello friends! It’s been a while since I posted any news regarding 13 Ronin. A new challenging project at my day job and a renovation of my apartment...
Member since Apr 2018
Hello friends! It’s been a while since I posted any news regarding 13 Ronin. A new challenging project at my day job and a renovation of my apartment...
Hello friends, The last couple of weeks I've been busy drawing pain and death animations for my samurai hero. Once again it became painfully apparent...
DevLog #9 - Next milestone - Easter! Hello friends! Next milestone in the development of 13 Ronin will be another public developer build. It will...
First public build Hello friends and a happy new year to all of you! In my September post I stated the goal for the year to be the release of a first...
Since I had no previous experience of coding a computer player I turned to our friend google for advice. I found a number of threads on the subject,...
In my last blog post I showcased some of the audio I’ve been working with for my upcoming game 13 RONIN, now it’s time for graphics. But first a...
It's been a long hot summer with wildfires crossing our country. We Swedes have a tendency to complain about the weather, mostly we think it's too...
Ester (Eraserhead Animation Editor) is a new tool I've build that will make it easier for me to describe what different animations a spritesheet...
Here in Stockholm it's been unusually hot and dry for this season of the year and I'm quite convinced that the pharmacies have broken a new record in...
Ok, It hasn't been a full month since my first post here, but I still think it's time for an update, and from now on I plan to post a major news...
13 RONIN 13 RONIN is a 2D pixel art samurai sword fighting game inspired by old Japanese samurai movies and 8-bit classics such as Barbarian and The...
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